01
An event window opens
Events start on a schedule set by the publisher, usually weekly. Nothing is entered by accident: the first tap on the banner is the entry.
Events and teams · Australia
Teams, weekly ladders and reward tracks sit on top of every large casual puzzle game and take up more of a player's week than the levels do. Ravelynx explains how each one is scored, what it awards, and when ignoring it is the right call. Written for players in Australia.
The same six steps sit under nearly every format, whatever the game calls it. Knowing them makes the difference between choosing an event and being carried by one.
01
Events start on a schedule set by the publisher, usually weekly. Nothing is entered by accident: the first tap on the banner is the entry.
02
Ladder events group a few dozen players by level range and entry time. That group, not the whole game, is what you are scored against.
03
Points come from levels completed, stars earned or specific actions. There is no separate mode; the levels you were already playing count.
04
The same levels usually count towards the team total and the reward track as well, which is why chasing all three separately is wasted effort.
05
Unclaimed rewards on an expired track are lost. Deadlines, rather than prices, are what these systems actually run on.
06
Coins, boosters, lives, decorations or a badge. In-game items with no cash value, credited to the account that earned them.
Written from play, dated, and revised when a game changes something they describe.
The most useful free feature in the genre, hidden behind a button most players tap once and forget.
Checked · 6 min readYou are not competing against everyone. You are in a bracket of a few dozen players on a similar schedule.
Checked · 7 min readTwo lines, one clock. The free line pays reliably; the paid line is a bet on how much you will play this month.
Checked · 6 min readThree events at once is normal. Trying to finish all three is how a casual game stops being casual.
Checked · 5 min readAll free to download in Australia, all with optional in-app purchases. Developer, age rating and update date read from the official listings on 2026-08-13.
Event formats are changed by publishers without notice. Treat this column as a description of what the game has offered, not a promise of what is running today.
From the same desk · A$9
A PDF for deciding which event to finish and which to ignore, with a printable week planner and the scoring notes behind it. Ordered by request, paid by bank transfer off the site, delivered as a PDF by email. The guides on this site stay free either way.
No. Everything awarded is an in-game item: coins, boosters, lives, decorations or a badge. None of it has cash value and none of it can be exchanged for money, by the game or by anyone else.
No. This site publishes written guides and sells one PDF planner of its own. It runs no competition, charges no entry fee, holds no prize pool and has no way to enter you into anything.
No, and nobody else can either. Placement comes from levels you complete on your own account. Any offer to boost a score for payment is a scam.
No, but some rewards are team-gated. Joining is free, takes one tap, and you can leave at any time without telling anyone.
Team chats are operated and moderated by the game publisher, not by this site. Most titles let you use team features without chat, and family settings on both phones can restrict it further.
Store data was read on 2026-08-13 and each guide carries its own checked date. Event formats change frequently, so what is running today is always what the game itself shows.