About and contact

Effective

Ravelynx covers the part of casual puzzle games that sits above the board: teams, ladders and reward tracks.

Why this subject

Level walkthroughs are everywhere. Nobody explains why a ladder placed you thirty-eighth, what a team actually gives you, or why a reward track ends on a Sunday night. Those systems take up most of a regular player's week and are almost never documented by the games themselves.

How the guides are made

  1. A system is played across more than one title before anything is written about it.
  2. Store data comes from the official Australian listings, read directly and dated.
  3. Anything a publisher changes frequently is described as a pattern, never as a promise.
  4. Each page shows when it was last checked, and revisions are made rather than pages quietly left stale.

The line we do not cross

This site describes in-game rewards, which have no cash value and cannot be turned into money. It runs no competition and takes no payment on the site; the only thing sold is our own PDF planner, ordered by request. If any of that ever changed, the terms and this page would change first.

Contact

[email protected]. The only form here is on the planner page, for ordering the PDF. Corrections are welcome and are acted on quickly.

Beyond our reach

  • Game accounts and lost progress: the game's own support, from inside the game.
  • Purchases and refunds: whichever store took the payment, with Australian consumer guarantees applying to those transactions.
  • Team disputes and chat moderation: the publisher operating that team system.

Publisher

William Jones, Australia. Details in the legal notice; information handling in the privacy policy.