About and contact
Effective
Ravelynx covers the part of casual puzzle games that sits above the board: teams, ladders and reward tracks.
Why this subject
Level walkthroughs are everywhere. Nobody explains why a ladder placed you thirty-eighth, what a team actually gives you, or why a reward track ends on a Sunday night. Those systems take up most of a regular player's week and are almost never documented by the games themselves.
How the guides are made
- A system is played across more than one title before anything is written about it.
- Store data comes from the official Australian listings, read directly and dated.
- Anything a publisher changes frequently is described as a pattern, never as a promise.
- Each page shows when it was last checked, and revisions are made rather than pages quietly left stale.
The line we do not cross
This site describes in-game rewards, which have no cash value and cannot be turned into money. It runs no competition and takes no payment on the site; the only thing sold is our own PDF planner, ordered by request. If any of that ever changed, the terms and this page would change first.
Contact
[email protected]. The only form here is on the planner page, for ordering the PDF. Corrections are welcome and are acted on quickly.
Beyond our reach
- Game accounts and lost progress: the game's own support, from inside the game.
- Purchases and refunds: whichever store took the payment, with Australian consumer guarantees applying to those transactions.
- Team disputes and chat moderation: the publisher operating that team system.
Publisher
William Jones, Australia. Details in the legal notice; information handling in the privacy policy.